![]() Unlike the main RE7, which plays like a horror game, this is very much a FPS. At that price, you can’t go wrong, right? Well… Not a Hero puts you in the shoes of Chris Redfield, an actual competent soldier with a more futuristic GUI interface. The game uses the enemies from the main game, but because you are much better armed Not a Hero is the free DLC expansion to Resident Evil VII. Not a Hero puts you in the shoes of Chris Redfield, an actual competent soldier with a more futuristic GUI interface. At that price, you can’t go wrong, right? Well… Not a Hero is the free DLC expansion to Resident Evil VII. I gave it 1 point instead of 0 because at least it is so short you won't waste too much time playing it. I can't remember ever being so disappointed by something that was free. I loved the main game, even though I was a little disappointed that there were no appearances from Claire, Jill, Leon, Ada, etc. Nor is there a sufficient explanation of him working with Umbrella other than a short throw away document in his inventory. It's incredibly short, and does absolutely nothing to advance the overall RE story or bring in series regular characters other than to tell the "story" of Chris chasing down Lucas. It's hard to imagine whatever they had being more of a letdown than this. They missed the spring release and took almost an extra year because they realized their first attempt wasn't up to quality standards. It's incredibly short, and does absolutely nothing to advance the overall RE story or bring in series regular characters other than to tell the What an absolute disappointment. ![]() You'll probably like it, but not as much as the base game - and that's fine. If you have RE7, there's no reason why you SHOULDN'T play NOT A HERO. And such a premonition were to come true, we may find ourselves sliding down the slipperiest of slopes back into the action genre. Unfortunately that's what NOT A HERO forebodes. I suppose these are questions that may be answered in future installments, but I really don't want another game where Chris is the main character - at least for a while. The ending of RE7 arouses questions that don't really get answered here. Narratively I would've liked to see NOT A HERO cast a broader net into what's going on behind the scenes during the base game, since we only get to see what Ethan sees (and to some extent, what Mia sees). The return of Chris' boulder-punching fists of steel is pretty great though. It's a fun time getting there, but there's not really enough of a journey to look back on once it's all done. It doesn't really feel like the tension was building up to anything. The tension is pretty great while it lasts, but before you know it you're facing the final boss and then BAM. Except it's not scary (something RE4 manages to be for new players). As far as the gameplay is concerned - it's probably the best mix of action and tension in the series since RESIDENT EVIL 4. ![]() And then when more the new baddies are introduced that only can be hurt by special ammo things get delightfully tense, because that special ammo is hard to find. There's something satisfying about blasting away those tar-monsters from the base game like they're flies. The gameplay - the thing that really counts - is actually really fun. It IS a conclusion, but not grand or really compelling. And NOT A HERO is free and it's fun, but sadly it's not the grand conclusion to the base game regarding Lucas we had hoped for. NOT A HERO is free and it's fun, but sadly it's not the grand conclusion to the base game regarding Lucas we had hoped for.
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